AI Insights · Timothy · January 2023
Top 5 Survival Games in New Zealand Q4 2022: Unified Platform Performance
Explore the performance of the top 5 survival games in New Zealand during Q4 2022 with insights on downloads, revenue, and active users from Sensor Tower.
In the fourth quarter of 2022, the top 5 survival games in New Zealand showcased diverse performance trends across weekly downloads, revenue, and active users. Here’s a breakdown of how each game fared on a unified platform.
Raft® Survival - Ocean Nomad from Survival Games Ltd saw its weekly revenue fluctuate slightly, peaking at around $552 in early November and ending the quarter at $524. Weekly downloads experienced a significant increase towards the end of the quarter, rising from 633 in mid-October to nearly 1.5K by the last week of December. Active users showed a stable trend, culminating in a rise from 2.7K in October to just under 3.8K in December.
Hello Neighbor by tinyBuild experienced varied weekly revenue, starting at $70 and ending the quarter at $108. Downloads saw a dip mid-quarter but recovered to 488 by the last week of December. Active users followed a similar pattern, starting strong at 4.5K and closing at around 3.4K.
Meme Hunters: Hide & Seek from playducky.com, while new to the market, showed impressive growth in weekly downloads, climbing from 26 in late September to over 800 by the end of December. Active users mirrored this trend, increasing from 36 to over 1.7K during the same period. Revenue started to trickle in only towards the end of December, reaching $5.
Monster Craftsman Survivor 3D, released by TAGO Studio, had steady weekly downloads, starting at 744 in early November and stabilizing around 562 by the end of December. Active users also maintained a steady count, peaking at 958 in late November and closing the quarter at 856. The game began generating revenue in December, peaking at $7.
The Baby In Yellow by Team Terrible showed consistent weekly downloads, starting at 253 and reaching 350 by the end of December. Active users remained stable, starting at 691 and ending the quarter at 723. Revenue was minimal but showed slight peaks, notably reaching $18 in late November.
For more detailed insights and comprehensive data, visit Sensor Tower.